spudbud

Encouraging Potato Employees to Monitor Their Mental Health and Take Advantage of the Company’s Wellbeing Resources

Slack-Based Mobile App/Chatbot (Internal Tool)
Solo | 5 Weeks

Case Study

spudbud Mockups

Potato (now AKQA Leap) is a digital product design agency with a strong focus on employee wellbeing. They were looking to implement a digital tool for internal use to actively monitor mental health amongst their workforce.

This was a solo project, so I was responsible for all stages of the research and design process.

Brief

Desk Research

ROOT of the Problem

As the brief was fairly open-ended, I began by conducting some desk research to broadly explore the topic of workplace mental health.

What problems COULD be addressed?

  • Stress

  • Depression and Anxiety

  • Workplace Bullying/Harassment

  • Workplace Dissatisfaction

  • Unhealthy Lifestyles/Work-Life Balance

  • Presenteeism (where an employee is unwell and remains in work but is less productive) and Absenteeism (where an employee takes excessive time off work)

    • These in particular can have financial impacts on the business as well as the employee

WHO’s list of workplace risks to mental health

  • Inadequate health and safety policies

  • Poor communication and management practices

  • Limited participation in decision-making or low control over one’s area of work

  • Low levels of support for employees

  • Inflexible working hours

  • Unclear tasks or organisational objectives

Resource Audit

CROP Inspection

I also audited Potato’s existing wellbeing resources to see what was working, what could be improved, and what could be added.

Offerings

Potato Benefits
  • Potato offered the following wellbeing-related benefits to their employees:

    • Support & Wellbeing Wiki Page

    • Anonymous Wellbeing Issue Form

    • The People Team (HR)

      • Contactable In-Person/via Slack

    • Employee Assistance Programme

    • NABS (Mental Health Charity)

    • Free Headspace Account

    • Office Osteopath

    • Running Club

    • Yoga and Pilates Classes

Observations/Impressions

Search Stock Image
  • Potato provided a generous set of wellbeing benefits, but access to this information was fragmented:

    • Onboarding covered only a portion of what was available

    • Many benefits surfaced informally, through colleagues or chance discovery

    • Resources were scattered across multiple links with no central hub

    • The Support & Wellbeing Wiki Page was not comprehensive and was difficult to locate

Market Research

HARVEST Report

To identify potential areas for opportunity and gain inspiration, I conducted some market research, looking at features of several existing mental health applications (list below not exhaustive).

logo-Woebot
logo-Joyable
logo-JourneyMeditation
logo-Moodpath

Journey Meditation

Moodpath

logo-WYSA
logo-LakeColoring

WYSA

Lake: Coloring Books

Joyable

Woebot

Artificial Intelligence and Biometrics

  • Scanning the user’s tweets and other content for linguistic clues of mental illness

  • Monitoring lifestyle habits (with and without integrated wearables), e.g. screen time, movement and activity during the day, location, sleep patterns

  • Detection of non-verbal cues, such as facial expression, gestures and posture

Wellness Activities

  • Mindfulness and meditation

  • Live classes in the workplace (e.g. yoga)

  • Digital colouring books

  • Stress management programmes

Personalisation

  • Bespoke suggestions

  • Daily mood check-ins/monitoring using emojis

  • Tracking and visualising responses over time

  • Building a personalised toolkit based on responses to a questionnaire

Therapy Techniques

  • CBT exercises

  • Chatbot therapy

  • Human coaching

  • Online therapy with a licensed health professional

Survey

Google Forms

FIELD Work

To better understand the needs of employees, I conducted an anonymous office-wide Google Forms survey, receiving 20 total responses.

Key Topics/Questions

Meditation App, Yoga, Running Club Stock

Wellbeing Activities

Digital Tools

Resource Awareness

  • Need for wellbeing support

  • Awareness and use of existing resources

  • Desired digital wellbeing resources (if any)

  • Desired in-office/live wellbeing activities (if any)

  • Digital tools currently used (if any)

  • Existing wellbeing hobbies/practices (if any)

  • Additional comments/thoughts on the topic

Synthesis

Survey

Sorting the SPUDS

Below are the key insights from my user survey.

Need for Wellbeing Support

Stressed Worker Stock
  • No overt wellbeing or mental health issues directly stemming from work, but a general desire to engage in wellbeing activities

  • Acknowledgment that occasional moments of stress, anxiety, poor sleep, etc. are natural in any role

Awareness and Use of Existing Resources

  • Many participants were aware of the Support and Wellbeing Wiki, but only about a quarter were aware of and utilising most of the resources available, except the Office Osteopath service

  • When asked which resources they would like the company to offer, many participants listed resources that were already available, which they were unaware of

Digital Tools

  • Digital tools that participants already use included Calm, My Possible Self, WYSA, and Silver Cloud

  • Desirable/popular features included:

    • Stress and wellbeing management/personalised plans

    • Direct contact with mental health professionals

    • Anonymous contact with The People Team (HR)

    • Mindfulness/meditation

    • ‘Peer-counselling’

Live Wellness Activities

  • Participants already engaged in some wellness activities such as exercise, mindfulness/meditation, journalling, and reading self-help books

  • They expressed a desire to see some of the following activities offered in-office:

    • Group walks/exercise (e.g. running club)

    • Mindfulness/Meditation

    • Mindful colouring

Additional Comments/Insights

  • Mental health apps are good for facilitating real-life wellness activities, but users do not want to be glued to their phones

  • Being able to track mood and get a studio-wide aggregate would be useful

  • How would data privacy be handled?

  • Mental health considerations need to include company policy changes, such as incorporating flexible working

  • It is important to make employees feel comfortable opening up

Survey

Personas

MASH of Needs

To consolidate my findings and anchor my design decisions, I created the following persona to capture the needs of the average employee at Potato.

persona-LucyWilson-Stock

Lucy Wilson, 27 - Developer at Potato

Outside of work Lucy is a keen runner and usually runs every evening after work as a way of de-stressing. She is also a member of the studio’s running club. Although she loves her job, she is currently planning her wedding and is finding the stress of balancing wedding planning and work very overwhelming. As a result, she has started experiencing tension headaches and her sleep has been affected.

Lucy thinks…

  • “I don’t feel like going in tomorrow”

  • “I’m really slacking at work”

  • “I might have to push the wedding back”

  • “I need a break”

Lucy feels…

  • Stressed

  • Overwhelmed

  • Drained

  • Tired

Lucy says…

  • “I don’t feel well”

  • “I’m so stressed at the moment”

  • “I have a raging headache”

  • “I might have to cancel”

Lucy does…

  • Exercises

  • Takes time off (absenteeism)

  • Procrastinates (absenteeism)

  • Seeks medical advice

Problem Statement

GROUND Zero

Pulling everything together, I generated the following problem statement:

Lucy needs a low-effort way to keep her wellbeing in check and access mental health resources, so that she can handle stressful moments without them taking a toll on her health or performance at work.

Bullseye Stock

LucidChart

Wireframes

Balsamiq

Figma

Ideation

User Flows

SPUD Sparks

Using the final persona and problem statement as a foundation, I defined a set of product features and visualised them through wireframes and flow diagrams.

I had iterative reviews with designers and engineers, refining the solutions to ensure technical feasibility and a coherent information architecture and user experience before progressing to high-fidelity prototypes.

Phase 1: Slack Integrated App/Bot (Not Native or Web)

  • Description:

    • The app is based in Slack in the form of a bot called ‘spudbud’ that sends messages, encouragements, check-ins, and reminders to users

    • Resources such as personalised plans, settings, and pinned resources are easily accessible

  • Justifications:

    • Potato already used Slack for most communications and survey respondents generally did not want to download a new app

    • Naturally set up for reminders and messaging 

    • As the existing mental health resources were so scattered, Slack was a good place for them to be collated as all employees used it on a daily basis and was likely to increase usage

    • The interface was familiar to employees

    • Lots of dev and prototyping documentation is available

    • Accessible on both mobile and desktop

Phase 1: Initial Onboarding Questionnaire

  • Description:

    • Upon launching the app for the first time, users will be invited to fill out an initial questionnaire, asking them to indicate their general mood, as well as provide some background information regarding their mental health

    • They will then establish a personal wellbeing plan and set reminders

    • Users will subsequently be able to access their plan, settings, and pinned resources in the ‘About’ tab, e.g.

      • Anonymous People Team Form

      • Support & Wellbeing Wiki Link

      • List of Wellbeing-Related Clubs/Talks/Activities

      • External Resources

  • Justifications:

    • Good way to start training the bot

    • Helps to tailor the user experience

Phase 1: Observations and Recommendations

  • Description:

    • In response to the user’s answers, the app will provide daily, weekly and general suggestions, as well as additional online resources

    • These recommendations will mostly be centered around encouraging the use of existing Potato resources

    • For example, employees already have free access to Headspace, so specific Headspace exercises may be suggested

    • Users may also be encouraged to join certain clubs within the company or attend relevant company-sponsored wellbeing events, such as NABS talks

  • Justifications:

    • Encourages use of company-sponsored resources, while also tracking which are more popular, and which may be obsolete

    • Promotes continuous maintenance of wellbeing, increasing employee health and satisfaction, as well as improving performance and efficiency

Phase 1: Plan Customisation

  • Description:

    • After their plan has been presented to them, users can delete, edit and add activities, as well as set a schedule and reminders

  • Justifications:

    • Ensures that recommendations are useful

    • Encourages adherence

    • Chatbot format allows for easily scheduling and notifications

Phase 1: Check-Ins and People Team Report

  • Description:

    • Users will be sent a message via the Slack interface inviting them to fill out a weekly check-in

    • Once again, they will be invited to indicate how they are feeling, after which they will receive advice based on whether or not their mood has improved since last time

    • They can also update their information, change their plan and settings, and view a chart of their mood history

  • Justifications:

    • Bot format allows for check-in notifications

    • Keeps the bot up-to-date with regard to the user’s needs

    • Allows the bot to collate the data anonymously and send a regular report to the People team so that any necessary changes can be made to the work environment

Phase 2: Paired People Team Dashboard

  • Description:

    • This would allow easy access to the responses sent via the anonymous People Team Form as well as the data collected from the mood reports and check-ins

  • Justification:

    • Streamlines workflows for the People Team, rather than receiving reports via email

Phase 2: Schedule Organisation

  • Description:

    • An AI-powered schedule organiser to help users to balance work, breaks, and wellbeing activities

  • Justifications:

    • Relieves stress

    • Helps with time management

Phase 3: Direct Contact with Mental Health Professionals

  • Description:

    • The ​ability to connect with a mental health professional directly through the app for ad hoc therapy sessions

  • Justifications:

    • Highly requested in the survey, but requires a lot more resource and logistics; would likely be treated as a proper ‘benefit’

    • Always the best option in the case of serious issues

High-Fidelity

Figma

MASH to Masterpiece

Below is my final high-fidelity prototype, showing the MVP flow I ultimately used for company-wide concept validation before handoff.

Flow: Slack > Onboarding Questionnaire > Observations and Recommendations > Make Edits > Check Out Collated List of Resources > Check-In > View Mood History

Regarding visual design, being named 'Potato' at the time, the company had very distinct branding, including custom potato-themed avatars called 'spuddies' for various uses.

In addition to designing a brand new mental health 'spuddy', I made use of 'spuddies' throughout high-fidelity the design in place of traditional emoticons to represent the user's present mood.

App Walkthrough

Mental Health ‘Spuddy’

Mental Health Spuddy

Usability Testing

TASTE Test

To validate my proposal, I ran remote usability testing and concept validation sessions with five employees. The key insights are summarised below.

Overall Navigation and Experience

  • Users were generally able to navigate the experience successfully, especially given the familiar Slack interface and simulated notifications guiding them directly to relevant check-ins

Questionnaire and Recommendations

  • Most participants felt that the questionnaire was the right length

  • Some suggested make the questions a little more open-ended

  • Some participants felt that the recommendations should be presented at once so that the user did not have to click through them, and others felt that multiple options should be given and not just a top three

Check-Ins

  • The ‘Mood History’ feature was very popular, and it was therefor suggested that it should be visible immediately with the progress report

  • It was also suggested that the wording could be more emotionally driven

Pinned Resources

  • The general consensus was that the resources should be in the ‘Home’ tab, rather than the ‘About’ tab of Slack as it is not obvious that there is important information in About, and participants almost missed them

High-Fidelity

Figma

Fully BAKED

Below are some of the edits I made in response to the key insights from usability testing.

As well as my high-fidelity prototype, I handed over my research, user flows, a style guide, and handoff notes, including recommendations such as having a permanent designer flesh out the conversational flow using BotSociety.

Revision #1: “The Resources Are Difficult To Find”

  • I moved the resources to the app’s ‘Home’ tab and simplified the ‘About’ section

Revision #2: “Streamline Recommendations”

  • I put all of the recommendations onto a single page, with the ability to add, delete, and edit right away

  • To reduce clutter, I removed the links from the initial recommendations page and put them into the ‘View Plan’ page

Revision #3: “Mood History Should Be More Visible”

  • I moved the most recent mood history information to the ‘Observations & Recommendations’ page, with the option to view the full report

  • I also put the additional links/settings options into categories to reduce visual clutter

Reflection

BUSHELS of Impact

Woman in Nature Stock

The most impactful outcomes of my proposal are:

  • Highlighting and encouraging the use of existing company resources by recommending the most relevant option based on needs and interests, as well as providing customised reminders to ensure compliance

  • Streamlining the list of existing company resources and pinning them in a highly visible location

  • Encouraging employees to actively monitor and maintain their general wellbeing via a tool they already use daily, increasing general employee mood and boosting productivity

  • Automating feedback for the People Team to enable active changes to company culture and benefits

Reflection

LEFTOVERS

Touching Grass Stock
  • A whole new product is not always the answer; augmentation of an existing solution can often be highly valuable

  • Users value choice and autonomy, even within the context of personalised recommendations

  • Digital products provide a lot of value as facilitators of offline services and experiences

My key takeaways as a designer are:

For The Record